About me

My name is Alexandru-Adrian Radoiu, I’m from Munich (Germany) and I am a generalist 3D artist. In September 2012 I graduated from Mediadesign University of Applied Sciences in Munich and got my Bachelor of Science in Game Design. Bachelor thesis: “Textures of the future: An additional value for the video game developer”. In 2006, I graduated as a “Digital Media Designer, focused on the design of picture and sound”.

I like working a lot with Maya, ZBrush, Mudbox and Photoshop, but I have also good experience with 3DS Max, Blender and Game Engines like Unity and Unreal Engine 3. I still work as a CGI Freelancer and in the same time as a lecturer for the Mediadesign University of Applied Sciences and for the Technical University of Munich (TUM) in the Games Engineering Department.

For me Digital Arts is not a job, it is a passion and a dream, which I had since I was a child.

“if you can imagine it, you can achieve it, if you can dream it, you can become it” 
― William Arthur Ward

Tools experience

Autodesk Maya
Pixologic ZBrush
Autodesk Mudbox
Adobe Photoshop

Autodesk 3DS Max
Blender
Unity – Game Engine
Unreal Engine 3
Adobe After Effects
Adobe Flash