“Submerge” is a real time strategy game, which I created together with other students for the final 3D-Project as a Game Designer at the Media Design High School. In addition to the responsibilities as Art Director, I was responsible for the creation of the low and high polys for each of the 12 unities of the game. Lowpoly limit was between 350 and 1.200 per unit. The game is based on the Unity Engine.
I used for the low polys 3ds Max, and for the high polys Mudbox. For each working process per unit I needed one or two days.