The project „Zombie: Don’t lose your shoes!“ was part of my practical work of the Bachelor thesis at Mediadesign University of Applied Sciences. The intention of this work was to create a Next Generation Game Character and to show the entire package of advantages of DirectX 11. It took me about three weeks to finalize the project.
The uv Maps have been made in Maya. The high poly and the textures have been made in ZBrush and Mudbox. For the Unreal Engine 3 I used, additionally to Diffuse, Specular and Normal Map, also a Displacement Map. The rendering has been made with ZBrush and Unreal Engine 3.